PinnedInUX CollectivebyMelissa Schmitz·Mar 2, 2023Measuring simulator sickness in VR: a guide for UX researchersUnderstand and mitigate the impact of simulator sickness on your VR users.A response icon3A response icon3
PinnedInThe StartupbyMelissa Schmitz·Feb 17, 2021Start Managing Your Biases to Become a Better Human in TechTechnology is not as objective as we like to believe.
InBootcampbyMelissa Schmitz·Apr 8, 2024Stop overthinking and start building! Your next spatial design project done right.Don’t stress the details if you haven’t even started the basics.
InBootcampbyMelissa Schmitz·Mar 31, 2024My top 9 AI tools to speed up your XR design prototyping!Bring your spatial design concepts to life faster with tried and true tools.A response icon1A response icon1
InAmazing TogetherbyMelissa Schmitz·Jan 15, 2024Managing mentorship session notes with NotionA simple template to keep track of sessions!A response icon2A response icon2
InThe StartupbyMelissa Schmitz·Jan 2, 2024Shared Autonomy: When AI isn’t the complete answer.Applying the 80/20 rule to task automation
InBootcampbyMelissa Schmitz·Dec 12, 20233 portfolio mistakes XR designers can fix right now!Make your portfolio stand out in a good way.
InUX CollectivebyMelissa Schmitz·Feb 12, 2023Quantifying VR comfort with the Simulator Sickness QuestionnaireSimulator sickness is subjective, but it can be measured. I’ll show you how.
InBootcampbyMelissa Schmitz·Feb 2, 2023Struggling to break into UXR? This is how you get hired!The job market is rough right now; let’s make sure you survive.A response icon1A response icon1
InUX CollectivebyMelissa Schmitz·Jan 23, 202311 tips to help your users feel more comfortable in VREveryone experiences it differently, so be prepared!